In-Goal
Covers the area behind each try line and how tries, touchdowns, and dead-ball situations are handled there.
What it says
The in-goal area is the space behind each try line where tries are scored by grounding the ball. If a defending player grounds the ball in their own in-goal under pressure, or it becomes dead there without a try, play typically restarts with a drop-out rather than a scrum.
Why it exists
The in-goal area needs its own clear rules since it's where matches are actually won and lost, and because defenders are often forced back into this zone under pressure, needing a fair, defined way to handle balls that end up there without a try being scored.
In practice
A common sight is a chasing team pressuring a kick into the in-goal, forcing the defending team to either ground it themselves for a drop-out or attempt to run it out under heavy pressure. Since the 2026 law updates, several in-goal scenarios that don't result in a try now restart with a Try Line Drop-Out rather than the older 22 drop-out, changing how teams approach defending deep kicks.
Common confusions
Grounding the ball in your own in-goal isn't a try for the opposition and isn't inherently a bad outcome. It's simply a way to safely end that phase of play and restart with a drop-out, and is often the sensible choice under heavy pressure rather than risking a turnover or penalty try.
Last checked against the official law book: 2026-08-24